They did a very poor job with the KQ1 remake, and I will not claim they didn't. The OFFICIALLY LICENSED hint book I showed you, with full pictures in its third printing, referred to the game as a VGA remake not because the guy got his info wrong, but because Sierra was pushing hard for people to grasp the concept that the SCI engine was moving through to the future. It was all about introducing their new graphics engine saying it was the NEXT WAVE, and indeed it was the NEXT WAVE for that new period of VGA and SVGA gaming. They did call it an SCI/VGA remake, and their SCI engine is fully capable of powering VGA and (with later updates) SVGA graphics, but they chose to also make it compatible with EGA. Doesn't change the fact that the game engine can operate 64 bit technology, and they would be telling the truth by saying so. Here is another example: Let's say someone was making a game whose engine can support both 32bit and 64 bit gaming, while promoting that game as a 64 bit game in all marketing materials, and yet having 32 bit plastered on the cover, because they didn't utilize anything that required 64 bit processing. I have used many examples on why people do this. They chose, instead, to make sure all EGA computers and users could still operate the game. The entire point here, which you need to understand, is that Sierra did fail on their job to make the 1990 SCi/VGA remake a fully operational VGA game. As I explained to you, if you look up the actual computer reviews, you can find those online btw, of the 1990 SCI/VGA remake, you will find heavy criticism levied at Sierra for failing to utilize the full benefit of the VGA cards of the time.
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